Skyrim Immersive Weapons List

Skyrim Immersive Weapons List Rating: 10,0/10 6164 votes

Filters.Add XBox One, Playstation 4, PC SSE, Classic, or VR in the title of your post so posts can be filtered! Using Mods. You may not post about questions that are answered in the FAQ. If you are brand new to modding work through this before asking where to start. If you want to know the main advantages and disadvantages of SSE so you can decide what to play, here they are.

Immersive weapons mod aims to up the variety of lore-friendly weapons found in Skyrim. It adds over 220 new and balanced custom weapons that have been seamlessly integrated into the world. They are spread across realistic, historical categories and look awesome while remaining as lore-friendly as possible. TRADE ROUTES: SUPPLY AND DEMAND. Hothtrooper44 / Skyrim Nexus. With the Immersive Armors mod, you can style yourself as an Akaviri Samurai, a Vagabond, a Hedge Knight, an Apotheus (whatever that is), slip into some gnarly-looking Dragonhide Robes, clap on a suit of barrel-chested Dwarven Mage armor or fiddle with over 20 other lore-friendly, tweakable, defense-fashionista accoutrements.

A comprehensive list of many guides and resources covering a wide variety of topics. A community curated list of 'essential mods.' . Tips for figuring out what's causing your issues!

Maintained by. Download reason 6.0.2 for mac. Community Discussions based around various themes.Making Mods. and. Everything you need to know about the Creation Kit!. Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating!Talking Mods.Hop in and chat with other members of the community!General Rules. Be Respectful.

We have worked hard to cultivate a positive environment here and it takes a community effort. No harassment or insulting people. No Piracy. If you submit a link to or explain how to obtain pirated material you will be banned. If you promote piracy or seek help in modding a pirated game you will be banned. This includes sharing/rehosting a mod without the original author's express permission.

This is not debatable. No we don't care about your views on the finer points of copyright law.

When you sign up for Nexus you agree to a ToS that says you will not do these things. We agree with and abide by that policy. End of discussion. Tag Your NSFW Content. There are a wide variety of body meshes and armors that are NSFW. Posting about and discussing the use of these is fine.

Sexual content ( galleries / screenshots that involve sexual acts) is not. No Memes. This is a sub centered around the discussion of modding and creating mods. Memes and gameplay stories do not contribute to this whatsoever. No Screenshots (except to ask for help). Screenshots do not contribute to the discussion of modding or mod creation.

Please take your screen archery to. Screenshots in the context of asking for help are acceptable. FollowPosting Rules. Do your research.

Provide all necessary information. See for more information.Related Subreddits.Related Websites. (NSFW). Hi, I am having problem with creatures mods, I am using all Immersive Creatures, Beasts of Tamriesl and Monster Mod. When I started the game everything was ok I was getting a nice portion of new creatures and enemies as I was exploring. But lately it fells like I am encountering only a small portion of the modded creatures and monsters and lots of creatures from the mods are so rare I cant even encounter them more then once in the game.So maybe it is supposed to be like this, but my question is.

Is it possible that using all those three mods combined can cause overwritting each other and causin most of creauters not spawning? Or can some other mod in my mod list cause this? Like I am using buffed enemies mod to make them challenge even on highger level.Or can this cause that I rebuilded the bashed times couple times midgame? Sorry if those are stupid questions, but I am not good at modding I only know the basics.

But can this be actually true or is it just something I think and it is supposed to be like that? And if so can be something done to fix that?

9/24 Good morning,I was wondering whether anyone knew the answers to these 5 Immersive Weapons Mod questions:-1. What are the highest rated TWO bows?I think Dragonsteel is the highest.could be wrong?2. Regardless, when I look at the base damage stats, dragonsteel appears higher than the 'vanilla Skyrim Dragonbone bow (the highest in the vanilla game).but when I forge Dragonsteel bow, and then forge a dragonbone (vanilla) bow, although close, the vanilla Dragonbone is higher damage score?I've done this 3 times, always those results.Does anyone know why?3. What are the TWO highest damage score Two-handed Immersive armor weapons?4. What is are the TWO highest damage score One-handed Immersive armor weapons?5. Lastly, there are a handful of weapons from the Immersive mods 'List of Unique Weapons- Non Craftable'So I 'get' I can't craft them at a forge.But where are they?Is/are there 1 or more specific 'hidden locations' for these?Or is it merely a matter of being patient and waiting for them to randomly generate in a chest?My specific ones of interest are:-ChrysamereGoldbrandIce Blade of the MonarchMace of Aevar Stone-SingerMalacath's CleaverPenUmbraThanks folkseejjmm.

Mace of Aevar Stone-Singer you obtain during Vaermina's daedric quest from an NPC.PenUmbra you get from one of the NPCs during your search for the Dragon Elder Scroll can be during the Main Quest or Dawnguard questline depending on what you do first.I'm almost positive the uniques are set onto certain NPCs that you'll meet during certain quests. I remember getting Chrysamere from someone's corpse, but damned if I can remember who's. The rest I haven't seen yet, but there's a ton of content I still need to finish with this character (I always get bored around level 40 and restart), so if I do find them I'll post here for you. The others, well I usually just sort the weapons by Dmg or Type (I also use Complete Crafting Overhaul Remade), and go from there. Normally it's whatever tier material is highest, that's the item I'm using. Right now, I just made Destruction legendary and moved from a 'pure' mage to a heavy armor wearing mace-wielder. So I'm actually using the Mace of Aevar Stone-singer since it's better than what I can smith (takes an Ebony Ingot to temper).The only items I've really noticed being 'better' are at the steel level when you can craft the Nordic Picks.

Those outdamage basic waraxes. The rest, they are more for flavor or role-playing.

IIRC, I was using a Dragonsteel waraxe because the damage was the same in the crafting menu as a Dragonbone, at that tier. I just liked the look better. With a variation of maybe +/- 1, I generally just went by the looks of each new weapon and went with the one I liked better.The console commands, if you want them you'd just have to pull up the mod in the Construction Kit and grab the item IDs. Then you could just use the additem console command just like any other item in the game. If they aren't on the mod page on the Nexus, maybe in one of the posts theres a link?