Dungeon Siege 2 Broken World Patch 2.4

Dungeon Siege 2 Broken World Patch 2.4 Rating: 9,2/10 2087 votes

Dungeon Siege 2 Download Free Full Game is a role-playing video game and the sequel to 2002's Dungeon Siege. It was developed by Gas Powered Games and released on August 16, 2005. The story is a continuation of the Dungeon Siege storyline. An expansion Dungeon Siege II: Broken World was released in 2006. Dungeon Siege Broken World Nocd Crack - DOWNLOAD (Mirror #1).

Recommended level: 42Objectives: 4Maps: Arinth's Heights1.2.1 Hunt for the Lost DwarvesIn the Dryad Outpost you'll find Yoren, a Dwarf searching his relatives, who went 150 years ago for a search of legendary Glorydeep Mine. There's no sign of life from them.

Yoren suspects that they found a treasure in Glorydeep Mine and don't want to share it with other Dwarves - this is the reason for not giving a sign of life. Yoren will give you a huge Glorydeep Ruby as a confirmation of his own words. He needs someone to help him search the Dwarves and mine or any clues, which may lead him to them.Objectives:. 1. Look for clues of the Lost Dwarves. 2.

Return to Yoren with news of your find. 3. Bring Yoren to the abandoned mine. 4. Explore the hidden cache. 5. Find a way to enter the Glorydeep Mine.

6. Find someone with information about the Glitterdelve family's fateThis quest goes on really long. While exploring The Blasted Valley you'll encounter a cave, only one that is unblocked at the beginning of the game. This is Abandoned Mine 18, where you can find a clue about Yoren's quest. Return to the Dryad Outpost and speak with him.

He wants to see this mine, so take him with you and go back to the Abandoned Mine 18. The fastest way to get there is using teleport to The Blighted Hills - North 3 and then across the bridge. This time you'll be able to open hidden cache, Abandoned Mine - 2 where you can find a book about the Glorydeep Mine Abandoned Mine - 3. This quest will continue in the last chapter of the game.

In Glorydeep Enclave you'll find a Dwarf named Rockmover, The Halls of the Overseers - 3 which knows something about the Glitterdelve family. Again, bring over Yoren and the quest will be finished. First clue leads to the Abandoned Mine.1.2.2 MissingIn the Dryad Outpost find the man named Soram.

He came to this camp with his child and wife Eliza seeking safety, but recently Eliza went to the forest to gather some fruits and didn't come back. Despaired Soram tried to look for help among Dryads, but they ignore him and don't allow to go outside the camp for searching.Objectives:. 1.

Look for Eliza. 2. Return Eliza's locket to Soram in the OutpostSoram tells you that his wife went south from the outpost. He's frighten that the Dryads could refuse her to enter the outpost. In such situation she would go to a place called A Ruined Traveller's Sanctuary, where she could wait for help. The get there you must go to the Blasted Valley and find a cavern 10. Inside you'll find entrance to the place you've been told about by Soram, but it's guarded (the password is given to you by Kirani at the beginning of the 1.1.3 quest - In Search of Celia).

The problem is, that the sanctuary has been raided by some kind of demonic monsters and Eliza was changed into one of them! There's no other way than killing her. Take her locket and give it back to Soram. He won't believe you at all and will attack you.

You can kill him or spare his life, your choice won't affect later game. Eliza went to gather fruits and ended in place like this.1.2.3 Lumilla's Special RecipeThis quest is to introduce the basics of using reagent recipes. Enchantress Lumilla learned the art of using recipes and will share this knowledge with you. She needs some reagents to show you how this works. In reward you'll get a unique ring.Objectives:.

Find some Ash Leaves, Sage Liniment, and Gardenia Leaves and return to LumillaThis quest is simple. You have to find needed reagents - here's, where they can be found:. Ash Leaves - The Blasted Valley 4. Sage Liniment - The Blasted Valley 14. Gardenia Leaves - The Blighted Hills 10. 1.

Get some food for the Morden refugees. 2. Return to Lorksul of the Morden. 3.

Get the vial of the Overmage's blood and bring it to Lorksul. 4. Speak to the Overmage's projection.

5. Speak to Lorksul. 1. Find the Morden Ravager camp. 2.

Take the vial of the Overmage's blood. 1. Bait the trap outside of Greylok's lair. 2.

Kill Greylok of the Kurgan. 3.

Return to Watcher Jorena. 1.

Investigate the canyon. 2. Follow the trail of blood. 3.

Talk to the Human survivor. 4. Return to Watcher Rena. Lumilla will reward you with this ring.1.2.4 Naturalist Ithara's ResearchIthara is studying strange creatures, which appeared lately in the forest.

After seeing some species, she needs more samples to continue studies.Objectives:. Acquire a sample from a Bound Terrak. Acquire a sample from a Bound Human. Acquire a sample from a Bound Fellspine. Acquire a sample from a Bound Hak'u. Acquire a sample from a Bound Hyena. Give Ithara all of the samples.Getting all the samples won't be hard.

While exploring new areas you'll fight with brand new species of monsters and the samples will be collected automatically after killing first monster from a specie. Itchara will reward you with unique armor and new task.Places to find samples:. Bound Terrak, Bound Human, Bound Fellspine The Blasted Valley, The Blighted Hills. Bound Hak'u Arinth's Gorge. Bound Hyena A Passage to Aman'lu. Getting samples for Ithara.1.2.5 AnyaRight after you past the south gate of the Dryad outpost you'll meet Tomas, a merchant traveller. He's got problem with his business partner Anya.

She's gone mad (just like Kandred.) and she started to kill. When Tomas tried to stop her, she managed to escape and steal his backpack. Without his backpack he's ruined, so he wants you to help him regain it.

Near Tomas you'll find a lore book called 'A Merchant's Travels'.Objectives:. 1. Find and defeat Anya. 2.

Return the stolen backpack to TomasThis is side quest, which you can finish first. Anya can be found in the Blasted Valley 12. Going there try to pick up reagents found on your route. You'll encounter two cave entrances 5 and 10, but they gonna be blocked with magic. When you'll be near Anya's camp, you'll see her from a small hill. Not far from this place is a mana bush 11 and teleporter 13, so you can prepare for a fight with Anya. She's easy enough to kill, but has minions along.

After defeating her get A Leather-Bound Backpack and bring it back to Tomas. As reward he'll give you a recipe. After this quest Tomas will transform into normal merchant.

Anya, a really hot girl.1.2.6 The Ancient TomeWhile exploring the cave in the Blasted Valley area, 7 you'll find a strange looking book A Dark Cave - 3. You can fell the magic emanating from it, but unfortunately you can't read the words written on its pages.Objectives:. Locate someone, who can identify the ancient tome. Fill a vial with Aman'lu's blessed water and bring it to Mage Nari. Find a mana-infused stone and bring it to Mage Nari. Find a suspended soul and bring it to Mage Nari. Capture a lonely voice and bring it to Mage Nari.

Find a memento of the past and bring it to Mage Nari. Speak to Mage Nari.

Speak to the spirit of Historian Arisu.In this quest you'll need help from Nari The Dryad Outpost - 8. Show her the ancient tome, and she will tell you that this book is used to summon the legendary spirit of Nymphara.

Nari thinks that summoning this spirit could be helpful in solving the mystery of murdered Arisu, which was killed recently. Nari have read from the book, that she will need a few strange ingredients.

Here you'll find a Mana Shrine Stone.1.2.7 Morden RedemptionDuring your journey through the Kelvaran Waste - West you'll encounter a small Morden camp 6. They look really pathetic and weak. Their leader, Lorksul, tells you that some strange kind of plague is responsible for their condition.

It weakens their powers and minds. But not every Morden are dying, there's a group called Ravagers. They are strong at cost of being Overmage's servants.

They often attack the remains of Lorksul's camp, the consequence is that dying Morden can't go out the camp for some food. You'll be asked to bring some food. To finish this quest you'll have to complete the 1.2.8 quest first. Dying Morden.Objectives:. Ash Leaves - The Blasted Valley 4.

Sage Liniment - The Blasted Valley 14. Gardenia Leaves - The Blighted Hills 10. 1. Get some food for the Morden refugees. 2. Return to Lorksul of the Morden.

3. Get the vial of the Overmage's blood and bring it to Lorksul. 4.

Speak to the Overmage's projection. 5. Speak to Lorksul. 1. Find the Morden Ravager camp. 2.

Take the vial of the Overmage's blood. 1. Bait the trap outside of Greylok's lair. 2. Kill Greylok of the Kurgan.

3. Return to Watcher Jorena. 1. Investigate the canyon. 2. Follow the trail of blood. 3.

Talk to the Human survivor. 4. Return to Watcher RenaReturn to the Dryad Outpost and speak with Quatermaster Olara (she's near the Ithara's place). Because the Dryads do not sympathize with the Morden, you'll be given a pack of food with a poisoned addition. Go back to Lorksul The Kelvaran Waste - West - 6 and give him the food pack.

Decision about giving him the poison doesn't have any influence on the later game. When Lorksul gets the food, he will tell you a story about a vial of Overmage's blood. He suspects that Morden Ravagers get their strength from it. He wants to get this vial to summon projection of Overmage and ask him a few questions about the plague. Bring it to him (it's a 1.2.8 quest). The projection will tell Lorksul that the Mordens are doomed and there is no way to change this back.

In reward you'll get a Berserker Shield and Bone Helm Recipe. A gift from Lorksul.1.2.8 Morden RavagersThe Ravagers faction you've been told about keeps their powers for loyalty to Overmage. Their skin is pale white and they have to carry sign of the Overmage on their bodies.

Lorksul thinks that the vial of blood is the source of their power. If someone could take it away from them, they'll be doomed like the other Morden and Lorksul could speak with projection of the Overmage. This quest is required for 1.2.7 Morden Redemption.Objectives:The Morden Ravagers camp is in The Kelvaran Waste - Central 13. Before entering there you can quickly take something from 11 and 12.

In Morden camp search over buildings, you can find there some reagents 14 and 15 and a chest 16. Vial of blood can be found at the end of this map, it's guarded by strong group of Morden Ravagers.

When you get it, you're back in the 1.2.7 quest. Morden Ravagers are not really pleased with your presence.1.2.9 Greylok of the KurganJust after you'll enter The Kelvaran Waste, you'll meet Jorena 3. She's trying to hunt down gigantic, wolf-like beast, which appeared in this region. The beast is not only huge, but also can talk. It has told Jorena that this region is very suitable for living and wants to settle here.

She is scared with the plans of the beast. You'll have to help her getting rid of it.Objectives:Jorena have prepared some trap for the beast. To find Greylok, you'll have to go to The Kelvaran Waste - East 2.

Leave the trap in front of the cave and wait for the beast. Kill it and take Greylok's Skin. Return to Jorena and give her the skin. You'll be rewarded with Greylok Skin Gloves. Reward for killing the beast.1.2.10 The Human RefugeesIn Arinth's Heights - Upper you'll find Watcher Rena 1.

She warns you before entering further into canyon and tells a story about massacred refugee camp. Her Dryad sisters are gone mad and started to kill everyone in the camp. She's too weak to handle this, but maybe you can go there and see what's happening there.Objectives:The canyon is right behind Rena. When you'll enter the refugee camp, 2 you'll see a real massacre. Bounded Dryads are killing everything in their sight. You can't help them, so kill them.

Follow the blood marks on the ground and you'll find a living man at the end of the road 3. Jarden will tell you, what happened here. After that return to Rena and speak with her.

In Dungeon Siege II players return to land of Aranna, to take the role of a simple mercenary who is forced to take up arms for a higher cause -- the defense of humanity itself. This hero may eventually be joined by up to five other adventurers. Together, the party travels the land to save it from an almost certain doom. Players have more choices as they develop their characters in the sequel, choosing from a selection of new hero powers instead of automatically building up the most-used skills. These new abilities are designed to give them a fighting chance against the sequel's more powerful enemies, which are directed by improved artificial intelligence. Many other favorite features from the original are reprised and enhanced in Dungeon Siege II as well. The pack mule is once again available, to help heroes haul their loot, but the party can also choose from other available support creatures, both magical and mundane, each offering distinct benefits.

The plot of Dungeon Siege II involves legends of an ancient time, when primordial magic was first unleashed in the world, through a deadly struggle between old, near-forgotten gods. Now it seems that an heir to these old gods is awakening, and soon may reclaim the errant magic of the world for itself, using it to destroy any who would stand in the way of its conquest. Storytelling elements are more prominent in the sequel, as player characters encounter lore-laden NPCs, important landmarks, and many other opportunities to learn about the culture and history of the fantasy world. However, the main focus of Dungeon Siege II remains on the efficient, fast-paced, hack-and-slash combat that won many fans for the original game.

Gas Powered Games head Chris Taylor is known for creating games that refine established playing styles while revolutionizing technical presentation. His work at Cavedog Entertainment was instrumental in producing Total Annihilation, generally considered to be the first fully 3D real-time strategy game, and Gas Powered Games' original Dungeon Siege placed familiar, Diablo-style isometric action role-playing in a 3D game world brought to life with graphics of an unrivaled quality for their time. Dungeon Siege II is intended to continue this custom. Along with the classically styled gameplay and new features it offers, the sequel runs on an advanced version of the game engine that's designed to produce contemporarily cutting-edge graphics and fluid, in-game cut scenes.

Dark mages, powerful heroes, and evil monsters. The stuff of fantasy. Literally, really, as a good portion of fantasy literature is made up of these things. Not that this is a bad thing; it can still be a good thing when done right. Gas Powered Games and Microsoft have teamed up again to create a good thing: Dungeon Siege II, the sequel to one of the best action-RPGs to date. The storyline may lack in originality, but the manner in which it's relayed more than makes up for it.

If you played the original Dungeon Siege, you'll find yourself in familiar territory here. Character creation is a simple matter of selecting your starting race, configuring physical features, and naming your character. You'll pick one of four races (dryads, elves, humans or half-giants), each with strengths and weaknesses, compensated for by focusing on one aspect of combat over another. The same four combat types from the original are available: melee, ranged, nature magic, and combat magic. The more you use a skill, the better you'll become at it. If you want to be a nature mage, simply use nature spells. Want to split your skills between nature and melee, use them equally. It's simple and very effective, but does have the downside of making you feel less involved in your character's leveling.

But the sequel adds something new: a skill tree system that lets you further specialize your character. Every time you raise a character level, you'll gain a point you can put toward your skills. For example, melee fighters might choose to go the dual-wielding route, or they might specialize in weapon and shield. If you split your time between combat magic and ranged attacks, you can also split your skill points. These new skills can give you powers, special super attacks that you use and then have to wait until they recharge. The new skill tree system adds more interactivity to the game without taking away from the fast pace and ease of entry.

Action-RPGs rely on two key elements: lots of monsters and lots of loot. The storylines tend to be simple, and actual role-playing elements tend to be limited to some minor interactions with NPCs and gaining levels. Fortunately, Gas Powered Games struck a good balance between the action and the role-playing of Dungeon Siege II. It's no Neverwinter Nights, but you can find lots of side quests alongside the primary storyline, and some of the quests require you to solve puzzles or riddles to complete them.

Much as with the original, Dungeon Siege II can occasionally be a little too easy, however. In the first 24 character levels, only one character of a party of four ever actually died, even when taking on creatures 10 levels higher than the party. You're limited to the first difficulty level (mercenary) until you've completed the game in its entirety. (As for the loot, you'll never lack for that from the get-go.)

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One of the more beloved creatures of the original Dungeon Siege was the mule. Belkin 6 port external 400 mbps firewire hub for mac os. He couldn't fight, but his inventory room more than made up for his little failings. If you wanted, you could go through the game with one character and nothing else but mules. Dungeon Siege II includes many more pets, some only available after completing quests, and the mule now more than holds his own in combat. One of the niftiest new features is the ability to feed your pet treasure so he can gain new abilities. It doesn't make much sense (why is your mule eating magical chainmail?), but it's neat to see your creature get stronger and bigger, and let's face it, money isn't much of a problem in games like this. Anyone who's played a MMORPG recognizes a money sink when they see one, but it's a fun one.

Another new feature is enchantable treasure. Sometimes you'll come across armor, weapons, jewelry, and spellbooks with the 'enchantable' feature. You'll also come across reagents. When you speak with an enchanter, you can mix and match reagents to enchant these pieces of gear to your liking for a fee. Sadly, it's rare to find enchantments or enchantable weapons that are actually better than your existing magic items, and you can't enchant just any piece of equipment. It's fun to play with, but not very useful.

If going through Dungeon Siege II with yourself and five of your closest computer bots isn't your thing, you can always try the game in multiplayer, though the story is the same as the single-player game. There are LAN and Internet options, with three modes of play: In classic mode, up to four players can play using only their main characters (no pets or NPCs); couples mode is three players with one main character and one pet or NPC; and party mode is two players with three total characters each.

While multiplayer is a fun way to go through the game, it's not without its flaws. For starters, you can't see other players on the mini-map unless they are nearby. No arrows or other markers indicate which way someone went, so the only way to figure out where the other players are is to click on the map tab of your journal, which doesn't always work as it should.

Another problem is that the first player to click on the quest is the only one who can actually read it. Everyone gains the quest and any quest items, and only one person needs to speak to the quest giver upon completion, but if someone else goes around picking up quests, you'll know nothing more about the story than what the quest log provides, unless they read the dialog to you.

The final problem with multiplayer is the lack of a way to set treasure dispersion, beyond sharing gold evenly. Quest rewards are given individually, and you can only see the quest rewards for your own party, but treasure in the field is on a first-come, first-serve basis. Someone quick on the Collect All button could easily take some of the best drops before you even knew they were there. It would've been nice to have the option to set various types of treasure division.

The graphics in Dungeon Siege II aren't much of an improvement over its predecessor, but this isn't really a bad thing. The original's graphics still hold up, and the only real problem is that there's so much stuff on the screen that it can be difficult to even find your characters, let alone the hordes of enemies coming at you. Even the desert areas are filled with shrubs, ruined buildings, boxes, crates, barrels, and more. You'll come to rely on the red dots on your mini-map just to keep track of what's going on in front of you. (A word about the mini-map: the blue dots on the screen indicate something you can interact with, such as a button, lever, or chest. Keep your eye out for these tiny blue pixels.)

If the graphics in Dungeon Siege II are good, the same can't be said for the sound. Music and sound effects are fine, but the voice acting leaves much to be desired. Some of it is decent, certainly bearable, but quite a few of the voice actors are just terrible.

Despite some of its problems, Dungeon Siege II is truly fun to play. The monsters come at you in waves, and it's still a simple thrill to watch your party cleave through them like a knife through butter. (Icky, bloody butter.) Using your powers to deliver an incredible super blow and watching gibs fly across the screen is always worth a giggle, and the sweet, sweet sound that means a set piece has dropped is pure music.

While it never strays too far from the standard action-RPG formula, Dungeon Siege II stands as one of the most solid games in its genre to date. An improved story, questing system, and plenty to do means that if you were a fan of the original and are in need of some good hacking and slashing, you should pick this one up.

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